﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using PloobsEngine.SceneControl;

namespace PloobsEngine.IA
{
    public class SimpleAgent : IAgent
    {
        VisibilitySensor sensor;
        IObject obj;

        public IObject Obj
        {
            get { return obj; }
            set { obj = value; }
        }

        public SimpleAgent(IWorld world , IObject obj)
        {
            this.obj = obj;
            obj.Agente = this;
            sensor = new VisibilitySensor(world, obj);

        }
        public virtual void Update(Microsoft.Xna.Framework.GameTime gt)
        {
            
        }

        
    }
}
